Duuun dun duuun dun dun dun dun dun dun dun BOM BOM dun dun dun dun dun dun doo dedoo doo dedoo dede doo dede doo dededoo. When you hear that soundtrack in the back of your mind, you know there is only one thing to do—SWIM BACK TO THE BEACH!
You and your robot friends are out enjoying a beautiful afternoon at the beach. Swimming sounded like a great idea until a ravenous shark showed up and honed in on you as lunch. What’s that? You want me to back up for a minute and explain why robots are swimming? You don’t think robots can swim? Racist! Anyway, the sad truth of it all is that in order to survive, you “don’t have to swim faster than the shark, you just have to swim faster than your friends!” We’ve all had that nightmare where we are running from zombies and had to make the grim decision to kneecap one of our friends in order to ensure our own survival. Well, this is just like that with shark in place of zombies. (wait, you never had that dream? Wow, I’m a terrible person.) Related side note: a zombie shark expansion would be awesome.
Each player has a set of numbered cards matching their robot’s color. In a four-player game everyone has the numbers 1 through 5. Robots are randomly placed in a line, at the center of the table, and in front of an open-jawed shark. The gameplay is very simple. Each player chooses a card to play face down. Once all players have played a card, all the cards are turned face up. The player who played the lowest number moves to the front of the line. Then the player who played the next lowest number moves to the front—and so on. Players who play the same number as someone else don’t move. After all the robots have been moved, the robot in the back of the line gets bitten by the shark. The player removes one of their robot’s limbs (an entire arm or leg), and moves his robot to the front of the line. They then pickup all their played cards and the next round starts. Once all four of your limbs are removed, you are out of the game. The game ends when there are only two robots left. The shark eats the robot in the back of the line and the player whose robot is in the front wins the game.
There are two and three-player variants, as well as a longer game variant in which players remove only half an arm or leg each time they are bitten instead of the entire limb.
Played as a mostly 4+ player game, Get Bit! has a nice place on my game shelf. As a simple party game with a goofy theme, I’ve been able to get this one to the table pretty often. As a filler game or icebreaker game on game nights or at my local game group, Get Bit! has proven to be a nice addition.
The components are 80% of the reason to buy this game. The shark and robot figures are awesome. Think of these pieces as taller, more articulated LEGO® Minifigures. The cards are nice and thick, but as party games go, I’d still sleeve them to protect them from water rings and snack fingers.
The strategy in Get Bit! is pretty light; I’ll give you that, but it is not nonexistent. Paying attention to who played what card and keeping in-mind the likelihood of someone else playing the number you might play is extremely important.
The best part about this game is that it doesn’t need much attention. As I’ve mentioned, it is a party game. Parties are all about socializing. Playing a game that makes you focus intently on what’s going on and whose turn it is can be a buzzkill. Don’t get me wrong, there is a time and a place for those games. Perhaps the most important accessories to this game are snacks, your beverage of choice, and a good conversation.
Get Bit! is a wonderful game for all ages, many settings, and a slew of social situations. “You’re gonna need a bigger boat” to hold all the laughs you’ll have while playing. Also, I apologize in advance for all the Lieutenant Dan jokes you’ll hear after one robot loses both legs.