Mille Bornes

Posted by .

Mille Bornes is a French, car racing card game created in 1954 where the goal is to be the first to travel 1000 km. The game can be played with 2, 3, 4, or 6 (more…)

10 Days in the USA

Posted by .

10 Days in the USA is a short, thirty-minute game for 2–4 players where the goal is to make a valid trip in the USA by placing tiles in a legal fashion. The game is much like the classic game Racko, where the goal is to take ten cards and order them from lowest to the highest. The game was created by Alan Moon, best known for Ticket to Ride. (more…)

Sleuth

Posted by .

Sleuth is a deduction game for 3–7 players created by Sid Sackson, one of the great modern game designers, in 1971. Sleuth is basically Clue stripped down to its essence, that is, it takes the board and die-rolling away. This choice by Sackson is addition by subtraction and makes for a much better game. (more…)

The Castles of Burgundy

Posted by .

The Castles of Burgundy is a medium heavy strategic eurogame for 2–4 players designed by Stefan Feld and, unlike most Eurogames, it has a fair amount of die rolling. Someone familiar with designer Feld knows the model of his games (more…)

Tichu

Posted by .

Tichu is a card game which is, in theory, for 3–6 players, but just about everyone who plays Tichu plays it exclusively as a four-player partner game. I have only played it as a four-player card game, so consider this as a review is for that version of the game. (more…)

Belfort

Posted by .

Belfort is a strategy game for 2–5 players which will take about two hours to play. The game is, at its heart, an area control game with a worker placement component. The theme is that the player is a company building things (more…)

Mow

Posted by .

Mow is a card game for 2–5 players that takes about 20 minutes to play. It is a simple game where you play a legal card from your hand onto the table or else you pick up all the cards on the table. (more…)

Copycat

Posted by .

What do you get when you take some of the highest regarded eurogames and mash them into one game? You get Copycat. Copycat takes elements from Dominion, Agricola, Through the Ages, Puerto Rico, and Power Grid. (more…)

Pass The Pigs

Posted by .

If you’ve ever used the familiar idiom “When pigs fly”, Pass The Pigs might be the game that makes you keep your word. Tossing pigs around the table, pressing your luck, and amassing pig points to win the game—that’s the story of these 2 little pigs. (more…)