8.5

…and then, we held hands.

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Emotions run high while playing games all the time; the thrill of victory, the disappointment of defeat, the tension of a die roll, and the frustration of a “take that!” from an opponent. Sometime’s game designer’s rely on those emotions to drive the gameplay and take the fun to another level. In …and then, we held hands, the emotions ARE the gameplay. Confused? Don’t worry, that’s just another emotional hurdle we’ll have to get passed. (more…)