8.5

…and then, we held hands.

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Emotions run high while playing games all the time; the thrill of victory, the disappointment of defeat, the tension of a die roll, and the frustration of a “take that!” from an opponent. Sometime’s game designer’s rely on those emotions to drive the gameplay and take the fun to another level. In …and then, we held hands, the emotions ARE the gameplay. Confused? Don’t worry, that’s just another emotional hurdle we’ll have to get passed. (more…)

10

Bring Your Own Book

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“In a good book the best is between the lines”. Bring Your Own Book is a social game/activity in which the lines in any given book become fuel for thought, laughs, and conversation. For three or more players,the game can act as a center point for a party, an icebreaker (more…)

8.3

Elk Fest

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Moose tracks are more than a delicious ice cream flavor—they can also be the vehicle for some adorable and whimsical gameplay. In Elk Fest, two players are pitted against each other as elk named Jule and Ole. WAIT. Elk? I thought we were talking about moose? Well, those large species of animal from the deer family are often called “moose” in North America but are more commonly referred to as “elk” in Eurasia. Further adding to the confusion, there are animals referred to as elk in North America—but they are completely different. For the sake of argument, lets just say Jule and Ole are moose. (more…)

6.5

Overlords of Infamy

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In Overlords of Infamy, players compete as evil overlords in an attempt to be known as the most evil. How does this happen? Through the completion of evil plots, of course. The evil plots are a moderately humorous mix including things like “Remove Dolphins from the Planet” and “Throw Chlorine into the Gene Pool.” (more…)

2.0

War

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I remember when I was new to the hobby. I owned a handful of euro’s, and I wanted to dip my toe into the very intimidating war game waters. Like a total noob, I made the mistake of jumping on the BoardGameGeek war game forum and asking if there were any war games that weren’t luck dependent. I was laughed off the board. I learned a couple of important lessons. 1. Sometimes people on the internet aren’t nice. 2. War games strive to be realistic, and the idea of war without luck is laughable. (more…)